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- on mouseDown
- set the castNum of sprite 8 to the number of member "Soon_HL.PICT"
- updateStage()
- repeat while the stillDown
- if not rollOver(clickOn()) then
- set the castNum of sprite 8 to the number of member "Math_all_Up.PICT"
- updateStage()
- set vButtonHit to 0
- next repeat
- end if
- set the castNum of sprite 8 to the number of member "Soon_HL.PICT"
- updateStage()
- set vButtonHit to 1
- end repeat
- set the castNum of sprite 8 to the number of member "Math_all_Up.PICT"
- updateStage()
- end
-